AI Insights · Timothy · October 2022
Top 5 Tank Games on Android in Oceania, Q3 2022
Discover the performance trends of the top 5 tank games on Android in Oceania for Q3 2022, including downloads, revenue, and active users.
In Q3 2022, the top tank games on the Android platform in Oceania showcased varied performance in terms of downloads, revenue, and active users. Here’s a detailed look into how each game performed during this period, based on data from Sensor Tower.
Tank Stars experienced fluctuations in all key metrics. Weekly downloads started at around 1.9K in late June, peaking at 2.4K in mid-July, before declining to 752 by the end of September. Revenue showed a similar trend, starting at $297, dipping to $96 in early September, and then slightly recovering to $149 by the end of the quarter. Active users decreased from 9.2K in late June to 5.2K by the end of September.
Mad Royale io – Tank Battle, a relatively new entry, saw a significant peak in downloads, reaching 5.1K in late July before stabilizing around 428 by the end of the quarter. Revenue was minimal, starting only in mid-September, with a peak of $11 in the final week. Active users followed a similar pattern, peaking at 8.5K in early August and then decreasing to around 1.4K by the end of September.
War Machines: Tanks Battle Game maintained a consistent revenue stream, starting at $6.5K in late June and ending at $6.8K in late September. Downloads were fairly stable, with a slight increase from 997 to 1.9K by early September, then dropping to 778 by the end of the quarter. Active users showed a decline from 6.4K in late June to 4.2K by the end of September.
World of Tanks Blitz had a stable performance in terms of revenue, starting at $3.5K in late June and ending at $2.3K in late September. Downloads were relatively low, ranging from 641 to 791 throughout the quarter. Active users remained steady, starting at 4.7K and ending at 4.8K by the end of September.
Massive Warfare: Tanks PvP War showed a gradual decline in both downloads and active users. Downloads started at 690 in late June and decreased to 327 by the end of September. Revenue started at $2.9K and ended at $2.1K. Active users followed a downward trend from 1.5K in late June to just over 1K by the end of the quarter.
For more insights and detailed data on the performance of these tank games, visit Sensor Tower.